Unreal Engine
During one of our classes, we were tasked with building a game mod in an existing engine, and my group decided to work in UDK to create a multiplayer deathmatch style game using custom maps, weapons, and characters. With two artists, Phil Morrell and Arthur Dugas, and two programmers, Andrew Ladouceur and myself, we split up to manage the tasks. While they were busy with their tasks, my job was to use UnrealScript to create a series of custom weapons for our two classes within the game, and assist Andrew with creating and implementing the unique features of the two classes of characters within the game.
Download Link: https://dl.dropboxusercontent.com/u/154327888/JunkyardGladiators.exe
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